Epic Audio For Games
Stephane Arseneault
sound design and music for video games
“Stephane is by far the best composer and audio designer I have ever worked with. A litteral one man army, he will grasped the vision and direction of a project instantly, and not only deliver everything requested very fast and in exceptional quality, but will go further and beyond by suggesting new musics, audio improvements or even implementation methods.
The difference Stephane can make on a project can not be overstated, his music convey emotions like no other, and his attitude and motivation are always exceptionnal.
I can’t recommend him enough, he will make any project shine and more.”
“I highly recommend Stéphane Arseneault as an outstanding sound designer. With extensive experience and a creative touch, he excels in awesome sound design. Stéphane is not only a stellar expert but also a fantastic team player. The next company lucky enough to hire him will not regret it, benefiting from his expertise, positive energy, and unwavering dedication.”
“I highly recommend Stephane Arsenault as a sound designer, whose exceptional creativity and efficiency have consistently raised the bar in every project. Stephane combines technical prowess with a unique artistic flair, creating immersive soundscapes that enhance every work. He is not only a joy to collaborate with, but his proactive approach in giving and receiving feedback significantly enriches team dynamics and project outcomes. His talents and enthusiastic work ethic make him an invaluable asset to any team.”
Featured Videos
My first Sound Design Showreel
Monster voice using Camel Audio’s Alchemy
Disciples Liberation Original Soundtrack Composition
Here is a video showing how I’ve created a system that synchs lights to music in UE5
CinematicRe-Design Halo 2 Anniversary
Synch SFX to midi track in Wwise and Unreal Engine 5
Cinematic Re-Design Halo 2 Anniversary Part 2 With Jingle
Disciples Liberation
Here is a sample of my sound design for the units in this game
Here is a video showing how the music was made on an Unreleased project I've worked on
Making dark ambient sounds out of an old tool box
Warframe Cinematic Redesign and Breakdown
I gave myself 8 hour to complete this
Dishonored 2 Trailer SFX Re-Design
Titanfall Charge Rifle Re Design Breakdown
Apex Legends Triple Take Rifle Re Design Breakdown
About me
18 Years of Sonic Innovation: Composer, Sound Designer, and Team Player
Greetings! I'm Stephane Arseneault, a seasoned sound designer and music composer with a dynamic 18-year expedition in the realm of audio creativity. My journey has been a symphony of crafting immersive soundscapes, scoring unforgettable moments, and collaborating seamlessly with diverse teams.
Crafting Sonic Stories: A Journey in Sound
From the ethereal melodies that breathe life into visuals to the meticulously designed soundscapes that elevate storytelling, my passion for sound has driven me through a myriad of projects. Over the years, I've had the privilege of contributing my sonic signature to a vast variety of game genres from mobile to next gen consoles, each a testament to the transformative power of sound.
Collaboration is Key: Thriving in Team Dynamics
What truly fuels my creative spirit is the joy of collaboration. I thrive in the synergy of a creative team, where ideas harmonize, and each member contributes a unique note to the composition. Throughout my career, I've cherished the collaborative process, whether working on organizing the converging of assets of an audio team or contributing my skills to a team-driven endeavor.
A Symphony of Teamwork and Innovation
My commitment to teamwork extends beyond the creative process. I believe that the most resonant experiences are born when talents converge, ideas collide, and a collective vision emerges. It's not just about creating sound; it's about co-creating an immersive world where every team member's expertise is celebrated.
Join the Sonic Ensemble: Let’s Create Together
I invite you to explore my sonic portfolio and join me in crafting the next chapter of auditory excellence. Whether you're a fellow creative seeking a collaborator or part of a team looking for a sonic storyteller, I'm here to contribute my passion, skills, and collaborative spirit to bring your project to life.
Thank you for considering me as your sonic partner. Let’s embark on a harmonious journey where every project is a collaborative symphony waiting to be composed.
What I do
Interactive Audio Design
Interactive audio design involves crafting sound systems that seamlessly complement the various components within your game. It's about ensuring that sound not only reinforces game mechanics but also contributes to the game's overall aesthetic in a meaningful way.
Trailers and Cinematics
Playing a crucial role in game audio, linear sound design extends its influence from announcement trailers to in-game cinematics. Through project videos, I strive to infuse that coveted "wow" factor and cinematic atmosphere that is synonymous with expectations from linear media.
Asset Creation
Upon finalizing the audio blueprint for the game, the process of generating audio assets kicks off. This entails investing time in producing distinctive sound effects that not only elevate the game's individuality but also play a key role in creating a memorable and engaging gaming experience.
Mixing and Mastering
The final stage in the game audio process involves meticulous mixing and mastering. It ensures seamless integration of all audio elements into a harmonious audio spectrum, delivering a captivating experience across various platforms and mediums.
Audio implementation
Unlocking the potential for a truly immersive gaming soundscape, meticulous audio implementation is crucial. Whether utilizing in-house audio tools or third-party audio middleware software, my focus is on guaranteeing the seamless integration of all sound assets and systems in the game, adhering faithfully to their original design.
Original Interactive Score Composition
The emotional landscape of players' adventures is intricately woven with game music. With my expertise, I can design, compose, and implement a distinctive music score that not only resonates with players but also contributes to the establishment and reinforcement of your brand and narrative.
And More…
From guiding voice actors to capturing ambient sounds through field recording, executing foley work to crafting audio synthesis, each game represents a unique universe with distinct challenges and requirements. It's the diversity of challenges that makes this profession so exhilarating. Collaborating creatively with the development team to find innovative solutions for these challenges is something I truly cherish.
Projects
Confidential Unreleased AAA (Nesting Games / 505 Games)
Call of Duty: Warzone (Activision)
Assassin's Creed Syndicate (Ubisoft)
Disciples: Liberation (Kalypso Media)
Oddworld: Soulstorm (Oddworld Inhabitants)
Illusion: A Tale of the Mind (Ravenscourt)
Valerian: City of Alpha (Spil Games)
Carcassonne: Tiles and Tactics (Asmodee Digital)
Fated: The Silent Oath (Frima Studio)
Jeopardy (Sony Pictures Digital)
Talent Not Included (Frima Originals)
Popeye Slots (HUUUGE GAMES)
Colt Express (Asmodee Digital)
Ever After High Baby Dragons (Mattel)
Blazing Bajirao (Nautilus Mobile)
Playmobil Kaboom (Geobra Brandstätter Stiftung & Co.KG)
Lightbringers: Saviors of Raia (Frima Originals)
Olaf's Adventures (Frima Originals)
Tinymals (Mindstorm Studios)
Advenchewers (Asmodee Digital)
Banzai Blade (Cartoon Network)
Zombro (Sarbakan Originals)
Scene it: Movie Night (Warner Bros. Interactive Entertainment)
Captain America: Sentinel of Liberty (Marvel Entertainment)
Lazy Raiders (Microsoft Game Studios)
Little Noir Stories: The Case of the Missing Girl (Joindots)
Wedding Dash (Glu Mobile)